TIN MINNOW
Making games and sounds.
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Francis Binnie
Game designer, programmer, and composer with a background in game accessibility. Currently based in London.
I've worked with developers like RARE and Double Fine to make their games more accessible to physically disabled players, and also helped develop an online resource about accessible design for game developers at the charity SpecialEffect, where I worked for nearly 6 years.
After working on a number of my own personal game projects, I founded Studio Hoiho where we’ve begun development on our debut title, Pipit.
I follow the 'design by subtraction' philosophy, applying a minimalistic approach to game design and ensuring there is intent to everything you encounter in each game that I work on.
Work2021 - PresentStudio Hoiho – Game Designer
2016 - 2021SpecialEffect – Accessible Design Advisor
Languages
C
C#
Lua
Python
GDScript
GML
HTML
CSS
Javascript
Unreal Blueprints
Game Tools
Unity
Unreal
Godot
GameMaker
Playdate SDK
Misc
Keynote
Adobe Photoshop
Adobe Illustrator
Adobe Indesign
Adobe Premiere Pro
Logic Pro
Aseprite
Git
Blender
Notion